hi. i will be doing my own space partitioning for graphics.
i don't know whether to assume you have your own spacial partitioning scheme that limits bodies to only checking nearby bodies, or not.
if you DO do.... you think it would work well with a paged terrain system, like MMOs & virtual worlds use?
if you DO (have your own partitioning) i'm guessing it would still be good to not traverse multiple partition systems?
i would like it if i could provide my own relevant potential contact surfaces (per moving object) to make sure the minimum amount of CPU time is taken up by the physics engine. something that is extremely important on the XBox.
also i am working with XNA 4.0, so hopefully that won't be an issue. 8)