First of all I appreciate a lot your work.....you do a great job!!!
Just I have a little problem with collision :(
In the holodeck project, case 1(pile of cube), I add anothe 2 cube like solidThings.
I want to show in Console when that cube collide...
for example if cube 1 collide with cube 2 I want to see in Console cube 1 in collision with cube 2....(I know stupid example)
I have read your previusly post and I put public instead of internal the IList<Constraint> Contacts to manage it....but the game have a lag when I manage the list in Update method.
I think that I have to use CollisionEventHandler and the method onCollision but I dont' know HOW :(
I appreciate a lot one simple example, best in holodeck ;)
Thanks in advance for your help, and sorry for my bad English!!
how I told you you do a great Job!!! :)