Problem with collision

Oct 10, 2012 at 10:23 AM

Hi Man,

First of all I appreciate a lot your work.....you do a great job!!!

Just I have a little problem with collision :(

In the holodeck project, case 1(pile of cube), I add anothe 2 cube like solidThings.

I want to show in Console when that cube collide...

for example if cube 1 collide with cube 2 I want to see in Console cube 1 in collision with cube 2....(I know stupid example)

I have read your previusly post and I put public instead of internal the  IList<Constraint> Contacts to manage it....but the game have a lag when I manage the list in Update method.

I think that I have to use CollisionEventHandler and the method onCollision but I dont' know HOW :(

I appreciate a lot one simple example, best in holodeck ;) 

Thanks in advance for your help, and sorry for my bad English!!

how I told you you do a great Job!!! :)