Access to BodySkin.BoundingBox

Apr 14, 2010 at 5:51 PM

Is there a reason BodySkin(Composition).BoundingBox is marked as internal?  I want to be able to read it to render the bounding boxes in debug mode.  Do you see any issue with exposing it for read?

Apr 14, 2010 at 6:34 PM

No reason in particular, I just tend to be conservative with exposing public elements until a need is identified. I don't see any problem with making BoundingBox public, or adding a public property that exposes it. Note that the bounding box may be stretched out on frames where objects are determined to be moving "fast" (per the SweepThreshold setting).