Using RigidBody without using the Pipeline

May 14, 2010 at 1:53 PM


I'm currently evaluating Physic Libraries and I wondered if Henge3d could be used for Meshes without having to use the Content Pipeline as I'm currently using SynapseGaming Sunburn and they require their models to be processed by the Content Pipeline.



May 15, 2010 at 11:06 PM

You should be able to create physics meshes (immovble) or convex polyhedra (movable) at runtime, using the same method calls that the pipeline uses. Check out the Process() method in RigidBodyModelProcessor.cs to see how the objects are constructed from a set of vertices. You'll find that source file in the Pipeline project.